

Capcom UK later apologized for the original wording and clarified that the tweets referred to the lack of interaction in the Development Rooms that Capcom created to help the game's development, not to the fans "who have been nothing but supportive". In replies to fans two days later, Capcom's UK Twitter account appeared to blame lack of fan involvement for the game's cancellation.

#Megaman dash 3 full
Capcom also announced that neither a full game nor Mega Man Legends 3: Prototype Version would be released. On July 18, 2011, Capcom officially announced that production on Mega Man Legends 3 was cancelled. Three years after the game's cancellation, employees from Cup of Tea Productions-the studio responsible for Mega Man Legends 3 voice recording-confirmed that the Prototype Version was very close to completion. According to GamesRadar, Nintendo Power 's Chris Hoffman was the only journalist to play the Prototype Version before the game was cancelled. The Prototype Version was going to act as a prologue to the forthcoming main game. Capcom intended to release Mega Man Legends 3: Prototype Version in 2011 for the 3DS eShop, featuring 10 missions, and Barrett as a playable character. Īlthough Inafune left Capcom in October 2010, the team working for Mega Man Legends 3 stated that the game would continue development. While Capcom was developing the game, several aspects from the game such as the new heroine Aero, a mech and Mega Man's design were chosen by fans as Capcom invited fans to send their designs in their official Mega Man Legends 3 website. Detailed information about the game was announced at the New York Comic Con in October 2010. A few months later, Inafune commented that he was asked by several fans if Mega Man Legends 3 would be made although he expressed a desire to make such a game, he stated that he could not do it at that time. In a May 2007 interview with 1UP.com, Keiji Inafune expressed that the original team members who worked on the previous Mega Man Legends games were interested in developing Mega Man Legends 3 and had considered using the MT Framework engine. Chris Hoffman of Nintendo Power implied the finished game may have focused on a mysterious item known as the Klicke Lafonica and the aftermath of the Elder System reactivating at the end of Legends 2. Two new characters, Aero and Barrett, would join returning ones to help rescue the protagonist, Mega Man Volnutt, from Elysium. The game's story would have continued right after the events of Mega Man Legends 2.
